The Roshan Toss #18 – OP

Posted: September 30, 2011 by kingofgob in General

One of the good things about having the Friday article here at NoElo is that I get to see what the hot topic of the site is for the week and can formulate my own opinions.  Here’s the deal.  There are no OP heroes in League of Legends. That’s not to say that every hero is at the exact same power level. There are definitively better and worse heroes but that’s not what OP has come to mean.  OP in it’s current internet definition has a few different criterion.  If something is OP it suggests that it is far and away better than all other options out there, it is good in every game and there are no counters or the available counters are extremely linear and force players to do something very narrow in every game to combat the hero.

If we look at the season one championship over the three day tournament, 46 different heroes were picked or banned throughout the entire tournament. Of the picked champions, the highest win percentage with a minimum of 5 games played was 76% and that was Ashe going 13-4 over his 17 games played.  76% is definitely nothing to scoff at, but if you look at Ashe’s number of bans the season one teams only banned her twice. You would think an OP champ would be banned much more often by pros if he was so OP.  Of the heroes with at least 5 games played, Vladimir was banned the most with 8 games played and 14 games banned.  So Vlad must be op because the pros either ban him or play him right?  Well if a win percentage of 38% is OP to you then sure.  The most banned hero was rumble with 22 bans and had a 2-0 record in played games.  So you may be thinking, “K.o.G, Rumble was undefeated and banned more than any other hero he must be OP.”  Well, just wait a second.  Rumble was the second to last champion released before the season one championship (the last was Vayne).  Combined Vayne and Rumble were banned 33 times in 28 total games.  New champions mean new playstyles and new counters to learn. Bans like that are out of fear of the unknown rather than fear of what is actually there.

If we look more recently Riot has actually shown a willingness to release new champs in an under-powered state than to release an OP new champ.  Look at both Skarner and Riven.  Released completely gimped only to be buffed up later.  When is the last time you have looked at new patch notes and saw a nerf that completely alters how a champion’s core mechanics work.  Riot is good at patching tweaks without going off the deep end.  The one exception I can think of is the Eve nerf.  If you think Eve was so over powered that she needed to be nerfed as hard as she was, you need to look in the shop for an item called oracles elixir.

One easy way to combat heroes you don’t like to play against is to just play draft.  If you think a certain hero makes the game particularly unfun go ahead and ban him.  Riot implemented normal draft mode for this reason exactly.  If certain heroes are giving you a problem, instead of complaining OP learn how to play better against that hero.  Way back when I wrote this article complaining about how Teemo shrooms were OP.  Yup, I actually called Teemo OP.  Now this was back when I had first started playing and I was comparing Teemo to Goblin Techies from DotA.  If you make this comparison Teemo is clearly OP, but DotA is not LoL and what was no longer is.  I just needed to get more games in and learn to play better against that hero.  There is no hero that better play can’t be used against.  So last hit, team fight better and ward, ward, ward.

That’s all for today.  Just because I say no hero is OP doesn’t mean that everything is peaches and cream though.  I suggest you read TheWoeBringer’s article for this week about how champ design may be be flawed. As always questions, comments and hate mail can be sent to

  1. damndirtycat says:

    I disagree with your definition of OP. Overpowered means just that: over the average/baseline power level. If there are plain, easy to identify “stronger” champions, then they are OP. I also take issue with the fact that you use the limited number of competitive scene matches to judge characters that *were* eventually nerfed, and hard. Such a small sample size is hardly indicative of a character’s OPness or not: there are still 4 other people on the team to lose a match for even the most OP of champions.

    • kingofgob says:

      We have differing opinions on the definition of the term op. I define the term op as i am refering to it in the article. I used the season one championchips for a few reasons: a) It is easy to find data on b) It is some of the highest competition out there so the one person can have the rest of the team lose for them is valid but at this play level of play a hero that is extremely op would outpace any variance in skill c) high stakes of a championchip series means every team is using their best strategies and not just testing out the meta like many pros do outside of the tournament scene.

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