Archive for the ‘General’ Category

Writer notes: things to check out

Posted: February 10, 2014 by xenocidebrm in General

Check out draft racing and write an article

experiment with weird mids, not AP

“Hybrid Carry” Support: Design that Limits Champion Choices

Posted: February 10, 2014 by atenthirtyone in General

Hello readers,

It’s been quite a long time since I have written an article, but here’s a topic that has been bothering me for a while. This is when a game has characters/weapons/choices that try to achieve too much, and ends up doing nothing. It’s also call jack of all trades, master of none. As many of you know, the “standard” composition of a League of Legends Summoner’s Rift game is the following:

Top Lane: Bruiser or Tank

Middle Lane: Magical Damage Carry

Bottom Lane: Physical Damage Ranged Carry

Bottom Lane: Support

Jungle: Bruiser or Tank

Generally, we want to have champions that can do their roles efficiently (unless you are trolling, special snowflaking it, or just do not care). The top lane bruiser/tank is the most isolated from help and is largely an one versus one matchup with the ocassional jerk jungler(s) that ruin a gentleman’s match. These champions need to be durable, and preferably either good duelists and/or have good sustainability. The middle lane is currently reserved for the AP carry or mage, who has the most active engagements with the enemy team. In addition, they occupy the most active area, so they need to have a fairly strong early and mid game to do well. The jungler generally needs to be extremely fast at killing camps and/or strong at ganking the other lanes. Bottom lane needs a ranged champion that scales well into the late game, and someone whom can function efficiently with low amounts of gold as the support. These are all reasonable attributes that we can assign. However, what if some champions’ design seem to overlap between these attributes?



Posted: March 4, 2012 by xenocidebrm in General

I’m not sure it needs to be said at this point, but we are on an indeterminate hiatus, what with most of our authors being either busy or disinterested.  This does not mean that we’re done with League, or with guides, or with talking about games, but it does mean that you won’t see any regular updates for a while.  Thank you so much for being a part of our little experiment so far, and we hope you’ll stick around for when we decide to get things together and start writing again.  Until then, you can always reach us by commenting on this post, and you can find most of us through our summoner names (most of which are identical to our author names).

Finally! Requeue delay and hidden disconnects.

Posted: February 14, 2012 by xenocidebrm in General, Metagame, Patch

The basics from the Nautilus patch are this – everyone in the world got nerfed except for Alistair, Shen, and Warwick.  In addition, 2 much-needed changes to the game itself.  When someone dodges a queue, you now are automatically not requeued for 8 seconds, giving plenty of time to get out if you want to.  In addition, if someone on your team D/C’s, the enemy team won’t be notified for 5 minutes, which eliminates the 5v4 D/C push.  Awesome!  There haven’t been any substantial analysis articles in a little while now, but be assured that we’re working on one!

Iron Solari Speculation and Wishful Thinking

Posted: February 11, 2012 by xenocidebrm in General
Tags: , , ,

So, the way the new Leona skin was announced got me thinking.  They said “an exciting new skin for all of you staunch followers of the Summoner’s Code.”  What if… (more…)

PSA: Regarding “Calling It”

Posted: February 9, 2012 by xenocidebrm in General

Unless you are under twelve and on the playground discussing the swings, there is no “calling it,” especially in draft mode.  I don’t care if you said you wanted to play Annie mid, if you’re last pick you need to fit in with the rest of the team.  That is all.

How to Not Get Banned

Posted: February 4, 2012 by xenocidebrm in General

I recommend Full Screen because you can’t see the chat too well.