Archive for the ‘Patch’ Category

Finally! Requeue delay and hidden disconnects.

Posted: February 14, 2012 by xenocidebrm in General, Metagame, Patch

The basics from the Nautilus patch are this – everyone in the world got nerfed except for Alistair, Shen, and Warwick.  In addition, 2 much-needed changes to the game itself.  When someone dodges a queue, you now are automatically not requeued for 8 seconds, giving plenty of time to get out if you want to.  In addition, if someone on your team D/C’s, the enemy team won’t be notified for 5 minutes, which eliminates the 5v4 D/C push.  Awesome!  There haven’t been any substantial analysis articles in a little while now, but be assured that we’re working on one!

New Items!

Posted: January 31, 2012 by xenocidebrm in General, Items, Patch
Tags: , , ,

Personally, I’m terrible at this game.  And that’s why I used to buy Stark’s Fervor on some AD carries.  Why not, right?  It gives attack speed, life steal, lowers enemy armor, and even a little health regeneration to boot!  Like I said, I’m a baddie.  This is suboptimal for a lot of carries, especially at my average level of farm each game.  Stark’s Fervor is one of three items that are either new or changed next patch.  Read on for more information! (more…)

Ziggs, the Hexplosives expert

Posted: January 29, 2012 by xenocidebrm in Champions, General, Patch

New champion time!  This time, we’re seeing some information on Ziggs, a scaling AP caster with an entirely new skillshot mechanic.  In addition to the official announcement, we’ve been able to find out some really cool information via Q&A with Ziggs’ creater, Riot staff member Meddler (redtracker).  There is also a Ziggs Patch Preview available on YouTube.  Here’s all the information you need to know. (more…)

Surprise! He’s Baaaaack! Jax remake is incoming.

Posted: January 11, 2012 by xenocidebrm in Champions, General, Patch

While we don’t know all of the details yet, here’s the TL;DR:  Jax’s Counter-Strike ability has been remade as a normal active ability which, when triggered, will allow him to dodge all incoming attacks for a certain amount of time.  At the end of the spell, he does damage and stuns enemies in a small area around him.  Edit: We’ve learned a bit more from the champion spotlight. (more…)

Late is the New Meta for 2012

Posted: January 6, 2012 by xenocidebrm in Jungling, Patch

Okay, so maybe it’s been a while since I’ve written and article and this might have something to do with getting tired of playing nothing but League for a month straight. However, I’m certain the contents of this article will more than make up for my absence/negligence! (more…)

Guide to the New Jungle

Posted: November 30, 2011 by xenocidebrm in Guides, Jungling, Patch

It’s been pretty quiet here at No ELO, mostly because we’ve been waiting for the Volibear patch. After the start of Season 2, Riot has begun a rolling remake of their game. It started with the introduction of Dominion and update of the League client and has been followed by a rework of the mastery system in addition to the current patch remake of the jungle. They also plan to remove dodge and hopefully iron out the older character models, as they did with Janna and Gangplank.

But you’re not reading this to hear speculation on Riot’s model for the future! You’re here to see what the new jungle is like. So let’s take a look at the differences between the new and old jungle. (more…)

Fizz Patch Skarner Jungle Full Clear

Posted: November 24, 2011 by xenocidebrm in Jungling, Patch

Since Riot keeps changing the characters and masteries used for jungling (making all the footage for my jungle guide obsolete), I’m just going to release these speed jungles for a while until the meta settles down. Here’s updated Skarner jungle as well as some Q&A about the videos! (more…)